Mac Compatible
Afterlife
Curse of Monkey Island
Dark Forces
Day of the Tentacle
The Dig
DroidWorks
Escape From Monkey Island
Episode I: Racer
Full Throttle
The Gungan Frontier
Indy: Desktop Adv.
Indy: Fate of Atlantis
Indy: Last Crusade
Loom
Maniac Mansion
Monkey Island 1
Monkey Island 2
Mortimer
Pit Droids
Rebel Assault
Rebel Assault II
Sam & Max
TIE Fighter (CD)
X-Wing (CD)
Zak McKracken

Coming Soon?
Grim Fandango
Jedi Academy

Too late... Maybe
Jedi Knight
Outlaws
Rebellion
Shadows of the Empire
X-Wing vs Tie Fighter
Expansion/Mission Packs
Air Combat Classics
Pipe Dreams
Yoda Stories
Indiana Jones and the Infernal Machine

Too late... Maybe
Yoda Stories
Zak McKracken
Air Combat Classics
Pipe Dreams

 

 
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Emulation, or “Playing New Games on New Macs”

Since I posted the original comparison of LucasArts games on Macs and PC's, I have gotten a few emails from people telling me that they had been able to run some newer LucasArts games on their Macs using emulation software such as Connectix's VirtualPC or Insignia Solutions' SoftWindows. I tried it out and the results weren't all that bad. I tested two games, Curse of Monkey Island and Grim Fandango, using VirtualPC 2.0 on a PowerMacintosh G3 (450 mhz) with 128 megs of RAM and an ATI Rage128 video card. I would have liked to test some 3D games like Jedi Knight or even Iniana Jones and the Infernal Machine, but VirtualPC 2.0 only supports the Voodoo chipset. If anyone can test either on a Voodoo 2 or using VirtualPC 3.0 with their ATI I would appreciate it greatly.

The games were running fine right from the beginning (assuming the emulator was running in Full Screen mode), but to increase performance a little bit I quit the finder. The finder may seem permanent (it's in the applications menu all the time), but it is really an application similar to any other you run. The finder can be quit as long as there is another application running. Once that application quits the finder will start up again. You can get a free utility called Finder's Friend to quit it for you, or you can do it using AppleScript if you know it.

After that installation was easy (just as it would run on a regular PC). On my test computer CMI ran at full framerate, including the cinematics, but the sound lagged by about a half second. The only bug that could get slightly annoying is that the cursor leaves a trail when moved slowly, as shown in this picture.

Grim ran at varying degrees of smoothness, between 5 and 20 fps it seemed, depending on how much motion and how many characters were in the scene. Outside at the festival for instance, was very slow due to the movies, birds, and clowns (heh) being very plentiful. Also, a dissapointment, the cinematics ran at nearly half framerate. If you don't mind the slowdowns, Grim is still entirely playable. It felt like the game was running on an un-accellerated Pentium 150-166. I guess that if there is a point to all this it's "don't go and buy an emulator for your Mac to play LucasArts games unless you have a really good computer." Below are some pics to entertain you.

 

 

Images currently used without permission, but, well, I don't intend to make any money off of this, nor do I make any claims to their creation.
Except this: Design by Jake Rodkin. No rights reserved, but if you steal my stuff beware of the vengance of Lady the one-eyed death hound(tm).

Logo picture by Sebastian Grubaugh