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Mac Compatible Afterlife Curse of Monkey Island Dark Forces Day of the Tentacle The Dig DroidWorks Escape From Monkey Island Episode I: Racer Full Throttle The Gungan Frontier Indy: Desktop Adv. Indy: Fate of Atlantis Indy: Last Crusade Loom Maniac Mansion Monkey Island 1 Monkey Island 2 Mortimer Pit Droids Rebel Assault Rebel Assault II Sam & Max TIE Fighter (CD) X-Wing (CD) Zak McKracken
Coming Soon?
Too late... Maybe
Too late... Maybe
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The games were running fine right from the beginning (assuming the emulator was running in Full Screen mode), but to increase performance a little bit I quit the finder. The finder may seem permanent (it's in the applications menu all the time), but it is really an application similar to any other you run. The finder can be quit as long as there is another application running. Once that application quits the finder will start up again. You can get a free utility called Finder's Friend to quit it for you, or you can do it using AppleScript if you know it.
![]() After that installation was easy (just as it would run on a regular PC). On my test computer CMI ran at full framerate, including the cinematics, but the sound lagged by about a half second. The only bug that could get slightly annoying is that the cursor leaves a trail when moved slowly, as shown in this picture. Grim ran at varying degrees of smoothness, between 5 and 20 fps it seemed, depending on how much motion and how many characters were in the scene. Outside at the festival for instance, was very slow due to the movies, birds, and clowns (heh) being very plentiful. Also, a dissapointment, the cinematics ran at nearly half framerate. If you don't mind the slowdowns, Grim is still entirely playable. It felt like the game was running on an un-accellerated Pentium 150-166. I guess that if there is a point to all this it's "don't go and buy an emulator for your Mac to play LucasArts games unless you have a really good computer." Below are some pics to entertain you.
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Images currently used without permission, but, well, I don't intend to make any money off of this, nor do I make any claims to their creation. Logo picture by Sebastian Grubaugh | ||||